After hands-on testing
Track Guide
Coming after testingA full section-by-section guide — braking points, racing lines, common mistakes — goes up after we've tested Gellhorn ourselves. Coming after launch.


GTA VI Time Attack
The home of GTA 6 Time Attack. Set the fastest lap, submit your proof, and see where you rank.
| # | Driver | Vehicle | Track Entries | Lap Time | Status | Video |
|---|---|---|---|---|---|---|
| 1 | Racer_01 APEX | 16 | 1:24.642 | Video verified | Watch | |
| 2 | SpeedyNomad LLAP | 21 | 1:25.346+0.704 | Video verified | Watch | |
| 3 | Nightshift MNMT | 24 | 1:25.842+1.200 | Not video verified | — | |
| 4 | LatteBrake NRDC | 4 | 1:25.924+1.282 | Video verified | Watch | |
| 5 | TurnInEarly GCRX | 24 | 1:25.957+1.315 | Not video verified | — | |
| 6 | CoastalRun | 9 | 1:25.990+1.348 | Video verified | Watch | |
| 7 | LateApex LLAP | 32 | 1:26.798+2.156 | Video verified | Watch | |
| 8 | RedlineRosa GCRX | 23 | 1:26.798+2.156 | Video verified | Watch | |
| 9 | KerbHopper APEX | 31 | 1:26.927+2.285 | Not video verified | — | |
| 10 | GhostPedal MNMT | 24 | 1:27.234+2.592 | Video verified | Watch | |
| 11 | Slipstream_K | 24 | 1:27.661+3.019 | Not video verified | — | |
| 12 | TarmacTom NRDC | 3 | 1:28.060+3.418 | Video verified | Watch |
These vehicles don't have a verified record yet on Gellhorn. Be the first.
Overview
Gellhorn International Raceway is the circuit at the center of GTA 6 Time Attack, our first lap-time competition for Grand Theft Auto VI. Every accepted lap follows one shared, versioned standard, so times stay comparable across drivers and vehicles.
The track appears in Rockstar's official gameplay footage, including a full racing HUD with lap counter, timer, and position tracker. The exact layout, length, and direction shown in unofficial leaked maps are not yet confirmed by Rockstar Games — we'll update this page with verified details once the game is out.
Standard
Every lap on this leaderboard is measured against the current Gellhorn Standard — a versioned set of rules covering accepted conditions, allowed assists, and proof requirements. The standard stays in draft until we've tested it against real gameplay, then locks in with a short provisional window after launch.
Read the full rules →After hands-on testing
A full section-by-section guide — braking points, racing lines, common mistakes — goes up after we've tested Gellhorn ourselves. Coming after launch.
